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Post by yogurtfresh on Dec 17, 2007 17:55:58 GMT -5
not very balenced, no. kinda 'final bossish'.
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Post by xelemental on Dec 18, 2007 16:13:53 GMT -5
True.The point is that the user's strength with better usage of slayer wouldn't increase gradually but instead on logarithmical basis.
The shikai is fairly nice, but can just be avoided by well-mananged movements due it doesn't pose anything undodgable.It, however, just like Soi Fon's shikai, poses enermous threat once you're caught in - albeit due it being a whip, the user is suspectible to any changes too.
The bankai is a quite a bit dangerous, but it is a bankai, what did you expect? Anyway, the style is same as Tousen's, but instead of total lack of senses all attacks that don't hit the user increase user's power instead. Sorta weak to well-played swordstricks or anything that doesn't care being hit. For example, just a normal zenbonsakura, shikai, can kill it.Sorta same like the shikai, you just have to not get caught in or hit.The only benefit there is long battles, opponent's mistakes and kidou attacks and also ability to armor and defense yourself with sekki.
If you have balancing opinions,however, tell me.
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Post by Drago Goldenwing on Dec 18, 2007 18:58:22 GMT -5
Name: Mamoru
Appearance: A straight blade with a large, angled crossguard style often seen on daggers employed as sword-breakers. Spirit manifests as a brown dog-like creature with heavy unretractable claws and saber-toothed tiger-like fangs. It speaks with the voice of a young boy, however.
Shikai form: The blade becomes longer and wider, with a gentle curve in it making it resemble one of the spirit's saber-tooth fangs.
Bankai form: The crossguard resembles the skeletal jaws of the manifested spirit of the Zanpakto, opened wide with the blade emerging from them. The hilt resembles a portion of spine. The blade itself grows too large for most to wield effectively, though not as large as Ichigo's Zangetsu, and requires a two-handed grip to put to any effective use. It affects the appearance of the wielder as well, appearing as a white fur cloak. A series of bleached-bone 'ribs' extend like armor up the arm of the wielder to the shoulder, meeting a pauldron shaped like the top of the spirit's skull.
Abilities: The Shikai form has two abilities. By ordering Mamoru to cleave, the blade will for a split second gain the ability to cut through anything that is not alive, and not another zanpakto. Useful for piercing almost any defense, nothing will prove effective against someone wielding Mamoru effectively enough to time their swing accurately. The second ability is Mamoru's most powerful Shikai ability: By ordering Mamoru to guard, the blade will automatically move to position itself between the wielder and an opponent's strike. When Mamoru and its master act as one, they are practically untouchable in battle, wearing down an opponent until they can no longer fight. Those who strike quickly and repeatedly often find themselves damned from the beginning, as a useful side effect of Mamoru's defensive ability is that the blade is capable of moving at supersonic speed to interrupt quick repeated strikes, leaving the aggressor open to the force and pressure released by the resulting series of sonic booms. This defensive state is difficult to achieve, however, as it requires complete trust in the Zanpakto, and a willingness to ignore ones own sensory input and move with Mamoru even if it seems the blade is about to open a dooming hole in the wielder's defense. If a state of total trust is not achieved, the blade and wielder will act against one another, making them nearly ineffectual in any sort of battle.
Mamoru's Bankai abilities are arguably either incredibly powerful or incredibly useless depending on one's mindset. The main, and weakest, ability of Mamoru's Bankai form is that of the blade to operate independantly of the wielder in the sense that the blade will position itself defensively without the need of the wielder to concentrate on moving the blade, allowing the wielder to focus on other aspects of the fight for a short duration while Mamoru itself takes care of parrying and defensive strikes. The second Bankai ability is that of perfect, unbreakable defense. By ordering Mamoru to guard during Bankai release, Mamoru offers complete protection from attack to the wielder. Even passive dangers such as toxins or gasses are rendered ineffective. The downside is that the wielder must remain completely motionless within a very small area behind the zanpakto or the defense is broken, the wielder rendered vulnerable and the blade unable to respond with its own defensive powers for at least ten seconds. This, of course, means the wielder foregoes the ability to attack or even reposition oneself to prepare for an attack when this ability is cancelled by the wielder. This state requires tremendous willpower to achieve and colossal focus to maintain, and becomes increasingly draining on the wielder the longer it is continued.
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Post by yogurtfresh on Dec 19, 2007 7:42:52 GMT -5
a defensive one, thats origional...
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Post by xelemental on Dec 19, 2007 9:13:40 GMT -5
Hmm.I see, this favords focus on swordsmanstyle plays as well.Shikai has a weakness even if mastered, but exploiting it would in most cases result in faster wearing down.However, it largerly favors kidou fights, making it conflict with training in swordplays. The more intresting ability is cutting through both blood shield and sekki stone, quite a intresting feat.However, other than that, it isn't that useful due opponents will defend mostly with swords.
bankai favors even more kidou on one aspect and the ability you titled stronger is actually weaker, because rendering the user unable to move, attack or defend after attack means the only use of it would be when trying to defend from a fatal blow or toxins.However, as long as the opponent is still alive and kicking, it is almost guarnteed self-destruction on 1-on-1 fights.
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Post by yogurtfresh on Dec 19, 2007 11:31:42 GMT -5
hmm, alot of this is just the zanpakuto controlling the user, almost. it's an awesome idea.
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Post by Drago Goldenwing on Dec 19, 2007 11:44:26 GMT -5
Ieuan: I wanted to do a defensive zanpakto because every zanpakto in this thread is offensive - and some of them just plain god-moding. This is a different kind of god-moding, as it is possible to cancel out even the most powerful abilities in this thread. And the zanpakto doesn't control the user so much as requires a lot of trust from the user. The blade itself is sentient in ways other zanpakto aren't in that it can act on its own power when the various orders are given, making it independant of the wielder. This can be cancelled at any time leaving Mamoru simply a blade again.
xelemental: I labelled the perfect defense the stronger because the only downside after using it is that for a short time afterwards, the blade is unable to respond to orders. If the wielder is a capable swordsman in his own right, he can hold out for that period of time, and possibly even take advantage of it if the opponent believes that the blade possesses all the skill.
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Post by yogurtfresh on Dec 19, 2007 11:54:10 GMT -5
i realise that, and it's that i respect. the reason most are offensive is because it's the plain idea of a weapon, still, they are jus trying to compete to see who can make the best one. either being to fast to catch or to defensive to hurt. at least i may be the first to realise sonic speed, sonic being a mesurement of sound, is not as fast as light speed. so perhaps if someone hasent already made a lightspeed zanpakuto, they might do now.
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Post by xelemental on Dec 19, 2007 14:16:39 GMT -5
Ieuan: Hey, come on now.Even at sonic speed, it can seriously throw user off balance(since it swings both ways), I think I've explained before why light speed is forbidden(it would practically be self-destruction).
Drago: I see. I understood that the users would be rendered unable to attack, but seeing it like that, the user would just lose it's defense for a short period of time.This makes it actually usable, but stronger opponent would still win due just punching through defense.However, it wears down unsuspecting opponents. Anyway, it is even more kidou-relianced than mine.However, when used correctly, it is far more reliable because it can't be just beat by a complex series of swordstrikes.
So, basically, a kidou user's zanpakuto that's only useful when mastered, and that makes user weak on the offensive side.Or alternatively, you could master kidou and hope for your swordsmanskill since without mastering shikai the user is unable to use bankai(the only expection I can think of is Ichigo). Anyway, that bankai VS Ichigo's bankai would be intresting to see.Espically the speed attack part.Whoever stands still wins parrying.
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Post by Drago Goldenwing on Dec 19, 2007 16:52:03 GMT -5
The sonic speed and boom technically affect the user too; Mamoru just angles itself to protect the user even from those after the Guard command is given. Actually Ichigo has Shikai. Zangetsu was called a 'constant release-type' in the manga at some point, I remember. In other words it has no sealed form and no need to be 'released' into Shikai, since Zangetsu is in permanent Shikai. Ichigo versus Mamoru's wielder... Ichigo is too stubborn not to keep attacking. If it became a close-range brawl Ichigo/Zangetsu and Mamoru would just batter on each other until Ichigo used his Character Shield to win. Or otherwise he'd just raise into Bankai. There is a limit to how fast Mamoru could move to defend the wielder, and since Ichigo was so fast in Bankai that Byakuya had trouble keeping up with him, eventually Ichigo would work a blow through Mamoru's defense and end it.
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Post by yogurtfresh on Dec 19, 2007 18:35:36 GMT -5
i knew that...
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Post by Black Seraphim Zero on Dec 19, 2007 23:54:32 GMT -5
But look at it this way. I could just bust a move with Ryukage~KÅn. Bang, someone dies. COSMOS PWN.
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Post by yogurtfresh on Dec 20, 2007 9:22:11 GMT -5
why does everyone like instant kills around here.
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Post by Drago Goldenwing on Dec 20, 2007 9:32:29 GMT -5
Because everyone here is a god-moder who thinks the ability to win instantly is much more important than actually being interesting?
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Post by Xenos Infinity on Dec 20, 2007 10:35:24 GMT -5
If Ryukage were used it would mean I'd have to step in to help with defense. While all my Zanpakuto (I believe that's the correct plural) are offensive, they would probably only be drawn for defense. Form Zero is the most important form of lightsaber combat: the art of knowing when NOT to use a weapon.
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