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Post by Faye on Aug 12, 2007 23:34:41 GMT -5
The quest after Queen of hearts? It has tons of Undead Ribbers.
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Post by Shadow on Aug 13, 2007 4:20:46 GMT -5
The pit??and ull get cheast for gold 2
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Post by Black Seraphim Zero on Aug 13, 2007 9:03:01 GMT -5
^ As Fry said, the knight special quest.
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Post by Drago Goldenwing on Aug 13, 2007 11:03:41 GMT -5
I thought the Knight special was randomized within a small group of mobs?
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Post by Faye on Aug 13, 2007 13:18:39 GMT -5
I thought the Knight special was randomized within a small group of mobs? No you get to fight demon knights who is VERY resistance to magic.
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Post by Drago Goldenwing on Aug 13, 2007 13:58:39 GMT -5
I used the Knight special. I got a total of 44 attacks against Demon Knights with a 100% damage weapon with each shield equipped (So 88 attacks total,) and a total of 34 attacks against Tyranna with a 100% damage weapon with each shield equipped (So 68 attacks total.)
The problem is I get bored easily when dealing with numbers, so it's going to be a while before I can do anything with them.
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Post by xelemental on Aug 15, 2007 22:38:03 GMT -5
Started training as berserker, by Lvl 6 had enough money to buy the armor, then trained to level 7 only to find it's numbers looking like something bad even with maximum END and STR.
Some people have done huge damage output with it, sure, while having about 2.5x bonus from level 1 ability and stuff, but it still isn't really worth it for me. Maybe with 200 STR/DEx/END it would be nice, but that's too high-level for me.....
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Post by Faye on Aug 16, 2007 11:31:40 GMT -5
Try this:
Get 25% LIFE
Use the first ability
Use level 5 or 10 ability
And see yourself beating ppl to a pulp.
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Post by Drago Goldenwing on Aug 16, 2007 13:53:16 GMT -5
xelemental, the Ticking Clock passive ability of Berserker increases your damage as your HP gets lower. By 25% of your maximum HP, you're dealing x2 base, x2.5 random damage - and that's before any other non-stat modifiers, so most of Berserker's abilities will further magnify that. Because Berk is a single-hit armor that's almost useless without being high enough level to use Blood Letting, or having charged enough to use Ancestral Spirits, though.
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Post by xelemental on Aug 16, 2007 14:32:00 GMT -5
I didn't had 25% life, however when I used LV5 ability(without 1st,though), during these turns, I scored like...1 hit.
Sure, I'd hit more If I had 200 STR and possibly 200 DEX, but this armor is deigned for levels 30-70, and requires stats of a level 80 charater and negates the drawback of a level 75 shield, then something is wrong.
Oh, and yeah, I actually knew what ticking clock does.It reaches 3x damage when you reach 0 HP.
It has the potential to outdamage reign with it's best moves. Sure, but isn't reign already outdamaged? Also, reign doesn't require charging, or disabling your attack menu, or anything else like that. However, the fact that it requires stats and equipment which is considred far above it's intended levels shows already that something is wrong without even looking at armor information posted by Kalanyr.
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Post by Drago Goldenwing on Aug 16, 2007 15:10:25 GMT -5
Invest in some Dex? I only miss when I run into things like high-level Sneaks.
I've used Berserk twice so far, and each hit was over 150 against a 130% weakness with Ironthorn equipped. For five turns I got a very signifigant damage boost over Reign Plate. Ancestral Spirits outdamages the damage Divine Magic mages do every other turn on EVERY turn for five.
I have 100 Str and 100 Dex and an activated Berk is God Mode. :\
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Post by xelemental on Aug 16, 2007 16:02:52 GMT -5
Sure.And you didn't miss?
I know this case opponent has nowhere near the 45 adjusted defense, but dex gives same BTH bonus to STR and INT as they themselves too, and you would have about +13 BTH.some of the Ancestor Spirits attacks have -20 BTH, with 200x/1.5x orginal damage, 'cept stats.Four or five strikes.Four, I remember. Sure, ticking clock boosts it.But ironthorn gives 2x damage boost.Let's say you hit then an average of 100 in it, without ironthorn.now then, reign plate outdamages and outresistances that, if you want to take that into consideration. Oh, and you hit with what? Ragebreaker or Bad-Axe? I didn't check your char page now, but I'm sure that this makes a difference.one is 9-36 weapon, other 6-28.Thats the difference of 50% base and 22,7% random.
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Post by Drago Goldenwing on Aug 16, 2007 16:54:36 GMT -5
Sky-Scorcher actually. It's amazing how a +15 BTH from a weapon can help alleviate a -10 from the shield, and how a +13 from stats can help alleviate a -25 from IronThorn. It's -15, -10, -15, -20, -25 for each hit of Ancestral Recall. I get +13 to Me/R from stats, +15 from weapon. That's +28. At the worst with IronThorn, BTH backslides -25 for the hardest hit, -10 from IronThorn. That's -35. So at the worst I'm looking at a -7 BTH, neutral or positive BTH on the others.
I've used Berserk twice and Ancestral Spirits once. I recall one occasion where the second hit of a Berserk attack missed.
Technically once Berserk or Ancestral Spirits is activated Berk Hides can and usually will outdamage Reign Plate once you're under 50% HP. Reign gives a total damage output of 470%/350%/400%. Assume a 10-30 weapon with 10 BTH and no stats for ease of calculation. Total damage output in Reign would be 47-105.
Ancestral Spirits gives a total damage output of 700%/700%/700%. Total damage output in Berk Hides would be 70-210. Ticking Clock at 50% HP would further increase the damage. Ironthorn would further decrease the damage, and lower the BTH penalty of the shield since I'm a level 10 Berk.
So yeah. I'm willing to put up with a -7 BTH on one hit to be able to throw around those kinds of numbers.
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Post by xelemental on Aug 16, 2007 17:56:24 GMT -5
Only miss once?
Hm....that really is intresting.
If I was right, chance to hit:
(random(102)+your BTH - opponent adjusted DEF)/103
So, orginally, you have nearly 100% chance to hit,which decreases once the opponent adjusted def rise.
In your case, the bths would be +3,+8,+3,-2,-7
Aganist 45 adjusted DEF:
+3: (102+3-45)/103=58,25% chance to hit.
+8 (102+8-45)/103=63,10% chance to hit
-2 (102-2-45)/103=53,39% chance to hit
-7 (102-7-45)/103=48,54% chance to hit
aganist a monster with 60 adjusted defense(And saying this won't happen is moot.Galanoth, for example, has 45 melee,+128 DEX an about same or half of that luck.with only dex, it becomes 57,2.Not to mention this number is probaly even higher because of most weapons having 10 or even likely 8,5 or 3/2 BTH)
+3: (102+3-60)/103=43,68% chance to hit
+8: (102+8-60)/103=48,54% chance to hit
-2: (102-2-60)/103=38,83% chance to hit
-7: (102-7-60)/103=33,98% chance to hit.
And that's the problem.It will only outdamage if you actually hit the da m.n monster.Otherwise you're just raw meat waiting to be eaten before rotting. If you used 10 BTH, all these showing would decraese roughly another 5%.
However, 5% out of 60 is 1/12=about 8%, while 5% out of 35 is 1/7, about 14%.
I rest my case.As long as they don't relase better verison(resistance and defenses, or attack power/less charges), higher leveled berserker for us, it's not worth it.Not even calculating the 500K it would took to change my build, or adding ANOTHER 300k for shield.
Sorry.I'm not willing to put up such BTH.
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Post by Drago Goldenwing on Aug 16, 2007 20:36:35 GMT -5
This is just a personal opinion, but 'I rest my case' isn't even used much in courtrooms. On the internet it only looks trite and gives the impression that you have so little respect for others in the discussion that you don't think you need to respond further to anything they have to say.
There will not be a better version of Berserker.
What you seem to be failing to understand is that Berserker is not meant to be steady/applied damage. There are three types of damage in MMOs. Steady damage, which is what the Reign Plate applies. This type of damage is reliable and efficient. Warrior roles in games tend to focus on this kind of damage. There's DoT, or Damage over Time. This is usually represented by things like poison, in which a small amount of HP is lost in (Usually) increasing increments over the course of a small time frame. And there's burst damage. Burst damage is by its very definition unreliable and as the name implies, tends to be delivered in short bursts of high damage with a passage of time in between.
Berserker, with Ancestral Spirits, is burst damage. Yes, in the long term Reign Plate will outdamage AS. That's how it's supposed to work. Berserker is short term 'burst damage'. Over the five turns it is active you WILL apply more damage over five turns than Reign Plate could over those same five turns because, factoring in Ticking Clock at 50% HP, if even two of those five attacks land per turn then you just outdamaged Reign Plate. You aren't giving the staff enough credit. They purposefully made it so BTH would bite you in the arse when you go into AS. That's why the damage rate for it is so bloody high! Reign Plate is what you use until you hit 50% HP. Then you whip out Berk Hides, AS for five turns to apply high burst damage, then switch back to Reign Plate once it fades.
Yes, in your opinion Reign Plate is better. That's because you're only considering long term steady damage. Berserker is not made to have long-term benefits, its very much a short term application of damage in between steady damage.
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