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Post by yogurtfresh on Jul 15, 2007 7:00:02 GMT -5
cheesy. in a good way.
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Post by Black Seraphim Zero on Jul 16, 2007 10:54:57 GMT -5
actually, no. SANCTUS UNDA TRIGGERED! Sam, Ice Giant form HP: 7500 MP: 10000 status: Invincible until all other units have moved once thanks to that Overdrive, OHKOing him won't work. and Order nulls them totally. ^ That's cheap. OHKO moves are supposed to kill a chracter in ONE HIT. Hence, OHKO. >.< Lord of Endymion uses Summon. Lord of Endymion summons Zero! Zero uses Genesis. Zero's and Endymion's HP/MP reverted to max. Zero: HP/MP 100000 Endymion: HP/MP 100000 Zero used Dimensional Seal! Endymion used Tempest Eagle! Water Elemental Sam is Drained!
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Post by yogurtfresh on Jul 16, 2007 11:12:25 GMT -5
wow, and you call my guy overpowerd. mines seems underpowered to what i'v just seen.
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Post by Black Seraphim Zero on Jul 16, 2007 11:28:11 GMT -5
Which guy?
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Post by Xenos Infinity on Jul 16, 2007 11:42:20 GMT -5
Endymion >_>
at least it's POSSIBLE to beat my characters...
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Post by Black Seraphim Zero on Jul 16, 2007 17:41:08 GMT -5
^Order?
He BLOCKS OHKO's.
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Post by Xenos Infinity on Jul 22, 2007 6:11:51 GMT -5
yeah, but you can still win >_> he doesn't do as much damage as you, and he can't summon Zero. or me, for that matter.
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Post by Black Seraphim Zero on Jul 22, 2007 19:46:16 GMT -5
Shine Prominence?! Come on, only one of my attacks does that.
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Post by Faye on Jul 24, 2007 15:50:53 GMT -5
Thius game is rigged.....
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Post by Black Seraphim Zero on Jul 24, 2007 22:46:18 GMT -5
How? I'll nerf myself if it isn't balanced.
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Post by Xenos Infinity on Jul 30, 2007 6:28:56 GMT -5
Shine Prominence?! Come on, only one of my attacks does that. >_> at least I didn't make it paralyse as well, I was planning to do that.
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Post by Black Seraphim Zero on Aug 4, 2007 13:48:46 GMT -5
~ Water Elemental Sam's Holy Water is now inactive!
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Post by Xenos Infinity on Aug 6, 2007 5:01:04 GMT -5
ouch. *collapses and waves white flag*
dangit, I'm going to need some more firepower...
Name: Lord of Chaos, Model A
Max HP: 10000 Max MP: 10000
Attacks
Attack 1: Buster Shot Damage: 20, begins 2-Charge phase. charge phase will not be cancelled unless Charge or Plasma shots are used.
Attack 2: Charge Shot Damage: 200, can only be used during Charge phase.
Attack 3: Plasma Shot Damage: 400, can only be used on the second turn of the Charge phase.
Spells
Spell 1: Homing Shot, 500 MP Damage: 200 per target, up to 8 targets. if there are less, I can choose who gets hit with each shot ^_^
Spell 2: Giga Crush, 10000 MP Damage: 1000 per target. hits all enemies, but totally drains MP.
Spell 3: Trans-On, no MP Damage: none, but uses up one turn effect: transforms into a perfect copy of any opponent he's defeated in the past, complete with their stats, abilities and attacks. he also gets their weaknesses. Overdrive forms are counted as separate beings to their normal counterparts, are used as separate forms and can only be used if the enemy was defeated while in that form.
Special Ability: recovers 100MP per turn.
Appearance Lord of Chaos, wearing armor resembling that of a human ROCKed-on into Model A. luckily Magic serves as an interface for the Biometal, as he isn't the Rockman for that particular one.
Name: Xenos
Max HP: 1000000 Max MP: 10000000
Attacks
Attack 1: Chaos Blade Damage: 200
Attack 2: DarkLaser Damage: 300, 1/6 chance of causing Infect
Attack 3: SoulSplitter Damage: 1/36 chance of OHKO to target. otherwise, 500 damage. (1/36 is caused by rolling 2 dice. if both roll a 6, joo r teh deadzors.)
Spells
Spell 1: Shadow Flare, 1000 MP Damage: 5000. calls forth the Chaos Realm's essence to corrupt targets. no special effect.
Spell 2: Fist of Chaos, 100000 MP Damage: 10000. uses Chaos magic to massively enhance a punch. 1/6 chance of Paralyse.
Spell 3: Seal, 10000000 Damage: instant kill effect: instantly kills both Xenos and the target. only useable below 50% life and when there is at least one more ally on the field.
Special Ability: Celestial Form type: Overdrive effect: transforms into Celestius
Celestius stats: HP: 9999999999 MP:9999999999 damage: 2x the listed amount for each attack. Seal is replaced by Wrath of Corios. Wrath of Corios, 99999999 MP damage: 999999. calls forth the entire army of Corios to anhilate the enemy. does not work on Zero, Lord of Endymion, Infinity or Lord of Chaos.
Appearance an unusually tall, humanoid being whose black armor covers his entire body except for his face. a golden symbol known as the CoriosCircle is engraved onto the breastplate. he carries no weapons but can summon them at will, regardless of location or remaining energy.
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Post by Black Seraphim Zero on Aug 6, 2007 10:33:12 GMT -5
...
THAT WAS MINE. GRAWWR.
Anyways, point aside, HP should be ¡Þ.
Lord of Endymion is a Second-Stage development for Infinity, making Zero's Second Stage soon...
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Post by Black Seraphim Zero on Aug 16, 2007 15:00:08 GMT -5
Chaos Gundam HP: 10000 + Pilot MP: 10000 + Pilot Natural Ability: SP-Space. Can change from Ground to Orbit, duration five turns. Charge Dash: 600 damage. 200 vs. other MS/OF. Beam Saber Cross: 1000 damage. 400 vs. other MS/OF. Charge Rifle: 300 damage. Begins 8-turn charge. Charge stages: 1-3: 400. 2-6: 1000. 7-8: 2000. Halved for other MS/OF. Anti-OF. Spells (All do 1/2 damage to MS/OF, All Anti-OF)Transform, 0 MP. Attacks only become Mobile Weapons Pod, Missile Crush, Dual Positron Cannon, Hyper Positron Cannon, and Charge Rifle. Invulnerable, but can only stay in this form for 3 turns. All attacks gain +500 boost. Mobile Weapons Pod, 3000 MP. Uses Dual Positron Cannon and Missile Crush. Inflicts 200 damage to self for 3 turns afterward, as a recoil. Missile Crush, 1000 MP. 2000 damage. 1/6 chance of 1000 damage to self. Dual/Hyper Positron Cannon, 2000 MP. Dual does 1000 damage to every opponent, while Hyper uses 6000 damage split between all opponents. 1/2 chance of misfire, thus hitting self. 1/2 chance of paralysis for 5 turns to opponents hit. Trans-Phase Armour, 3000 MP. Protects against spells and overdrive for 5 turns. Does not affect defensive or supportive Overdrives. Overdrive Invoke: Charge Blast Array (Anti-OF)Charges for ten turns. Charge phases are as follows: 1-3: 3000 damage. 4-6: 5000. 7-9: 7000. 10: 8000+Infect for 4 turns. Appearance: Mobile Suit ModeTransformed Mobile Armour Mode
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