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Post by yogurtfresh on May 27, 2007 12:34:35 GMT -5
well name suggests, make a class! you only need the armour stats and the ablities, such as what the normal attack is and the abilities from one to ten. you can do what you want and i may go first with my own.
the Harlequin
the armour loooks like ninja, but white and bits of red and blue here and there, sort of like a mix of jester and ninja armour, with the jeter head loom upon the ninja mask, and the tendrils on the armour one blue, one red with sliver bells on the end. how elaborate. he also holds a knife in his left hand. must be lv5 ninja and lv5 necro.
defences melee: 30% ranged:30% magic:25%
elements: fire: 90% water: 105% wind: 100% ice:105% earth:100% energy:100% light:95% darkness:90%
attack: throws his left hand weapon and lumps behind the enemy, picks up the left hand weapons and slices with the right hand one. note that the left hand weapon is a half-as-effective version of your chosen weapon.
ability one: illusions. creat an illusion that there are twelve of you, doing one huge hit five times as powerful as a normal one at the cost of no stat bonuses. cost 30 mp
ability 2: increased elemntal resistance.
ability three: balence. make the health between you and your foe equal. confusing? lets say your foe have 200 health and you have 100, then after using this you will both ahve 150. this is increasing your health and decreasing there health by half the difference between you and your foes health. mana: 90
ability four: enflame. deal magic fire damage to you opponent, and set them alight for two turns if there fire defence is above 90%. mana:90
ability five: gamble like stat roller, it has two number rollers, red and blue, increase your health by the red number decrease your mana by the blue number.
ability six: summon puppet summon an inanimate puppet that look like you, this has a totally random chance of taking damage for you and start of with 250 health and increase by 50 each time you level up. i has exactly same defence stats as the armoue and does not attack. it takes up the guest slot. goes away when its health reaches zero mana: 150
ability seven: harlaquins laugh do very small random element damage and decrease the opponents defence of that element. mana:50
ability eight: increase defence bonus
abilty nine: duel wield. subsitute your shield for another one of your weapons (also replaces dagger) weapon does three quater as much damge as it would and its special is nulified. mana:100
ability 10: harlaquins kiss. drops both weapons and throws numeros talismans at the enemy each time some bizzare otherworldly explosion/summoning/whatever harms the enemy for twelve hits of main weapons damge and element.
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Post by Black Seraphim Zero on May 27, 2007 21:12:55 GMT -5
Defender ClassMust be either level 5 Knight and Paladin or level 5 Knight and Necromancer. Class Teacher: One of those guys that looks like a General from Fire Emblem, but taller and holds a sword. Name: Temala. Class Armour: Holy/Dark Shield Plate, Holy/Dark General Armour (Paladin and Necromancer, respectively) Holy/Dark Shield Plate:Location/Price: Defender Class Shop/ 6000 Gold Me/Ma/Ra: 45/45/45 All Elements: 80% Appearance: A golden/obsidian version of the Fire Emblem's Knight Armour. Though the middle chestplate is quite smaller, and the body can be seen. Boots are bronze/dark grey, and gauntlets are the same colour as the boots. There are male/female versions. Description: The Lesser armour of Defenders! Learn attacks such as the Lance Thrust, the Counterattack, and the almighty Great Shield! Holy/Dark General Armour:Location/Price: Defender Class, after or during level 5/10000 Gold Me/Ma/Ra: 50/50/50 All Elements: 70% Appearance: Like a General's armour from Fire Emblem. I'll scan them soon, because I can't describe it. Again, Male/Female versions. Description: The Greater version of the Defender Class's armour. Weapons in my Weapon Fun III Thread. Class AbilitiesLevel 1: Lance Thrust [30 MP] Strike the enemy with a powerful lance! 200% Damage for a single hit, but at no stat bonuses. Anim: You tuck your weapon into your armour, whipping out a lance. You spin the lance anound three times, thrusting the lance into the enemy. 200% of your element. Level 2: Elemental Resistance -1% to all elemental defenses. Level 3: Shield Bash [50 MP] Slam the enemy with a powerful shield! 200% damage, element of your shield. Stat bonus from STR. Anim: You rush into the enemy, slamming them with the ielement of your shield and the base/random damage of your weapon multiplied by 2. If it's an element X weapon, it does your weapon's element. Level 4: Summon Wyvern [80 MP] Call a Wyvern into battle! He'll get stronger every time you level up your Defender class. Anim: A red legless dragon appears as your guest. He does 5-20 magic Fire damage at level 4, 10-25 at level 5, 15-30 at level 6, 20-35 at level 7, 25-40 at level 8, 30-45 at level 9, and 35-50 at level 10. Attack is either a fireball or a flaming claw. Level 5: CounterAttack [100 MP] Defend against an attack and strike back! Does 60-100 damage to every enemy when you're attacked, but for one turn only. STR and DEX both affect this attack. Anim: You hold your shield up, and all attacks for one turn do no damage. You then remove your shield and throw a javelin at each enemy for their weakness. Level 6: Army Charge [100 MP] A horde of knights and soldiers loyal to you will help you attack the enemy! 100% of your base and random damage but attacks the enemy for their weakness. No stat bonuses. Anim: First, a row of calvary charges at them with spears for 2 hits. Then, a row of infantry attacks them wildly for 3 hits. Level 7: Resistance Melee, Magic, and Ranged are increased by 2 each. Level 8: SuperPower [150 MP] Use the power you've acquired from your adventures to greatly boost your attack power for ten turns! Anim: You glow greenish for 10 turns. Melee/Magic/Ranged are increased to 60, and your attacks get a boost of 500% Base/Random damage for ten turns. Level 9: Lance Thrust Buster [90 MP] Improve your lance skills by a hundredfold with this powerful attack! Your damage is increased by 500% in a single hit of your element! Anim: Same as Lance Thrust, but this time the lance glows with the colour of your element. Level 10: Great Shield [200 MP] All damage is reflected at your enemy with three times the power! For ten turns this defense will last, and at the last turn you'll attack with all the HP you've lost from this battle. Anim: A huge version of Reign Defender is put up in front of you. All enemy attacks hit this shield, and it sparks and fizzles before sending a laser with the amount of damage and their weakest element towards them. Hits all enemies. Last hit known as FinalBlow hits on the eleventh turn. Your weapon is replaced with a silver broadsword, with a steel hilt. If it's a killing blow, enemy is slashed in half.
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Post by yogurtfresh on May 29, 2007 5:49:05 GMT -5
interseting. i'm trying to work on pyronecromancer.
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Post by Black Seraphim Zero on Jun 3, 2007 22:49:32 GMT -5
I'm working on Warlords/ Emperors, I don't know what to call them.
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Post by Kayf on Jun 3, 2007 23:17:03 GMT -5
Assassin, gunner (there are guns in this game), explorer, cleric, monk (hand-to-hand combat, whatever), bowman, inventor, monster tamer, elementalist, berserker, illusionist, mind wrecker (horrible name, someone help). General ideas where some could be split differently. Feel free to elaborate.
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Post by Black Seraphim Zero on Jun 4, 2007 22:12:51 GMT -5
O.o That was REALLY random. Ok, fine. I have time for Elementalist. I won't do the armour as it takes too long, but the overall appearance would be like a Chaos Robe from MS, with gold trimming and blue/red/whatever colour. Level 1: Razing Surge [30 MP] Call forth an elemental bolt to strike your enemy. Anim: A bolt of enemy's weakness attacks. 200% of your base and random... Too tired! Will work on this later.
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Post by Faye on Jun 18, 2007 17:47:09 GMT -5
Class: Shinigami Trainer: Byakuya Kuchiki Appearance: See those guys from Bleach? Yeah, it comes with a unique zanpakuto depending on your stats, each wit hdifferent effects. Def: 35 all Resis: 70 all and 60 dark.
Abilities: 1/ Flash steps: Increase blocking ablities to dodge. Costs 100 MP 2/ Power slash: A jumping overhead slash doing 5 times normal damage. 100 MP 3/ Shikai-release your zanpakuto's power. Requires 1 stat on 200, no MP costs. Each zanpakuto is different:
200 STR: Your zanpakuto becomes Zangetsu-like and do 10-35 darkness melee with 15%Special is 35% rate and do 4 hits of original damage by a slash-shaped blast from the sword, dark melee.
200 DEX: Becomes Zabimaru-like and do Fire-ranged 10-35 15%. Special rate 35% stretches out and pull back on enemy for 4 hits of original damage, fire ranged.
200 INT: Becomes Senbonzakura and have control over water element, 10-35 water magic 15%. Special rate 35%. Scatter and do 4 hits of original damage, water magic.
200 CHA: Becomes Kaname Tousen's zanpakuto, with 10-35 wind melee, 15%. Special: 35% rate, summons blades crashing down doing 4 hits of original damage, ranged wind.
200 END: Becomes Komamura's zanpakuto, with 10-35 earth melee, 15%. Special 35% rate, 4 hits of melee earth, original damage. The blade increase in size and crash down.
200 LUK: Becomes Toshirou Hitsugaya's zanpakuto. 10-35 Ice magic, 15% bth. Special rate 35% 4 hits of magic ice, original damage. Freezes if conditions are met. A sheer cold-like attack.
If u have 2 or more on 200, you may choose.
4/Heal: Waste 10% of MP or 1 HP potions for 20% life. 5/ Summon friend: Summon another shinagami to aid you in battle, there are a total of 6, each using one unique zanpakuto above. Unlike other guests, these are just liek real beings and you can control them as you control your character. 200 MP 6/Insta-kill: Costs 30MP to perform, but have about 2% chances of instant kill, no monster can resist. 7: Kidou: for 50 MP, choose from 8 elemental spells doing 30-100 100%, or 2 of the freezing, paralyzing techniques. Freeze/paralyze resistances still apply. Intimidate: Lowers enemy's attack by 50% for the rest of the battle, 175 MP, 50% success rate. 8/ Power-up: 175 MP, power up your attacks by 50%, 50% success rate. 9/ BANKAI!!! Final release form of your weapon. Same requirements as Shikai. In this form, your weapon remains the same, but there are several CRAZY effects:
200 STR: Your DEX gets a 100 points boosts, all your defenses increase by 10.
200 DEX: your DEX gets a 100 poitns boost, and your attacks increase by 25%
200 INT: A pink cloud will surrond you, made of pieces of your scattered blades. 50% to attack with original weapon damage, and 5% to block your damage!!!!
200 CHA: Enemy's accuracy, defenses, stats becomes 0. They all increases gradually by 5% of original stats each turn.
200 END: A Huge, gigantic figure appears above you and repeat WHATEVER YOU DO!!!
200 LUK: An ice dragon appears above you and engluf you. Gives 10 defenses to all, and have 50% to attack with original damage. 25% a freezing attack.
10/ Hollow consumation! For 50% of your currently life and MP, let a hollow consume you, becomes half-hollow form. Total control over all your original skills, armor stays same, only your face is a half covered by a hollow mask. Increase your defenses by 10, all your damages increases by another 50%. All your stats get a 50 boost.
This class is a total powerhouse.
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Post by Kayf on Jun 18, 2007 21:27:26 GMT -5
Which is why it'll never get released or get nerfed into oblivion.
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Post by Black Seraphim Zero on Jun 18, 2007 21:28:15 GMT -5
1. Overpowered. 2. Who the hell would be so fanatic to get 200 in a single stat? 3. Copyright of Bleach. 4. What the hell? Elaborate on most of the stuff. Criticism. My bad.
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Post by yogurtfresh on Jun 19, 2007 1:48:28 GMT -5
tooooooooo`much wooooooork!!!!!
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Post by Faye on Jun 20, 2007 0:36:27 GMT -5
1. Overpowered. 2. Who the hell would be so fanatic to get 200 in a single stat? 3. Copyright of Bleach. 4. What the hell? Elaborate on most of the stuff. Criticism. My bad. Click on my sig, yeah, 200 END and INT...
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Post by Black Seraphim Zero on Jun 20, 2007 9:22:57 GMT -5
No, I mean ANYONE ELSE. Not many people are addicted to this game, you know. Most people have better things to do.
And you havn't answered #1, 3, and 4.
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Post by Faye on Jun 20, 2007 11:15:02 GMT -5
1. If sum1 is so addicted to this game to max a stat, they should deserve such ^-^ 3. Er...This idead will never be used anyways......so.........who cares.... 4. Yeah, more complicated=more fun to explore.
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Post by Xenos Infinity on Jun 20, 2007 12:30:44 GMT -5
Class: Chaos Knight Trainer: Lord of Chaos
Armor name: Chaos Ward cost: 10,000 Gold, possibly your soul if you get killed level: 80 (it's that powerful. you'll see why in a bit) Appearance: looks like Paladin armor, but it's black with silver trim and a purple cape. I'll do a picture later, I'm good at those. Defense: melee: 40 ranged: 45 magic: 50 (because it's designed to fight Order and his magical strength is pretty dang high) Resistances: fire: 70% wind: 80% ice: 80% water: 80% earth: 75% energy: 80% light: 60% darkness: 50% yup, best defense on ANY class armor.
Abilities: 1/ Draw Energy. Costs 100 MP. draws upon the environment to recover energy at the cost of a turn. recovers effect: 25% of max HP is recovered. if opponent is earth-based, water-based, fire-based or wind-based, the HP is drained from them.
2/ Summon Chaos Elemental: calls the Chaos Elemental guest. uses 200 MP. effect: guest becomes Chaos Elemental. stats: attack 1 (50%): 1 hit, darkness, melee. 0 to 99 damage, 100% b2h. attack 2 (48%): 10 hits, darkness, magic. 10-20 damage per hit, 100% b2h. attack 3 (2%): 1 hit, element Chaos, magic. instant KO to target if the player has less than 25% HP AND less than 25% MP. otherwise, it misses.
3/ Dark Blessing. uses 150 MP. looks like Paladin's level 1 attack but black instead of yellow. uses power of Chaos magic to risk a massive blow... but to hurt or heal? damage: -10% base, 500% random. 300% b2h. damage is converted to Darkness.
4/ Critical Blow, passive ability. damage with all attacks in this armor is doubled, and accuracy gets +20% b2h.
5/ Obsidian Plating, passive ability. changes resistance and defense to: melee: 45 ranged: 50 magic: 50
resistances: fire: 65% wind: 75% ice: 75% water: 75% earth: 70% energy: 75% light: 50% darkness: 40%
6/ Chaos Weapon, 200 MP. 20 turn charge. description: call forth a weapon of the Chaos realm to deal damage based on the target. effect: creates the Chaos Weapon sword.
Chaos Weapon level: 80 (required to use armor) cost: N/A temporary?: yes damage: 10-20 element: darkness damage type: magic b2h: 999% notes: seems boring? wrong. it may be weak, but THIS SWORD HURTS EVERYTHING EQUALLY. it changes its damage depending on the target's darkness resistance. if an opponent takes 90% of darkness damage, the sword changes so it still deals 10-20 damage. and its b2h means it pierces high defenses like the Sneak. it doesn't have a special, but the omni-trigger works better. it'll even hurt things with negative resistances!
7/ Blood Sword. 250 MP. deals 100% base and random, but recovers the damage done into the user's HP.
8/ Mind Break. 200 HP. halves damage dealt by enemy's magic attacks and also halves their mana. any MP damage dealt is recovered by the user. 8/ Unleash Magic. 500 MP. doubles damage of the next 3 magic-type attacks used by the player. you'll be lucky if you have enough MP left for a decent spell, though. 9/ Summon Darkness. 700 MP. calls forth a spirit of pure darkness to deal MASSIVE DAMAGE to certain enemies. it hurts anything, though. hits: 10 damage per hit: 10-100 (100-300 on enemies with Order in the name) b2h per hit: 500% (1000% on enemies with Order in the name) hit type: magic
10/ Chaos Angel! uses 1000 MP (so I can't cast it at full MP yet >_>). appearance: the armor shatters, revealing a black robe with wings sprouting from the back. fully restores HP and MP when used, but consumes all the user's potions. Chaos Angel form: defenses: melee: 50 ranged: 30 magic: 60
resistances: fire: 60% wind: 60% ice: 60% water: 60% earth: 60% energy: 60% light: 50% darkness: 40%
attacks: Chaos Blast, 0 MP. fires a destructive burst of chaos energy for 300% base and random with the weapon's element and b2h.
Shattered World, 999 MP. the enemy is encased in a black orb for about 3 seconds (hits 1-4) which then shatters (hit 5). damage: hits 1-4: 10-50 each, 100% b2h, darkness magic hit 5: 100-500, 100% b2h, darkness melee
Summon Chaoslord, 1100 MP. effect: the Lord of Chaos rides in on a huge black dragon, which procedes to cast Tera Flare on the enemy. hits: 1 element: X b2h: 300% damage: 7000-10000
Level 11 skill: Chaos Aura passive ability how to obtain: Complete the Level 10 quest, then beat the Master of Order as the boss of the Special Mission *without using a potion or heal of any type*. when you return:
Lord of Chaos: In... Incredible... Nobody should have that much power. Even I have difficulty with him! You deserve this... the ultimate Chaos spell. use it well!
effect: halves all damage taken and causes all damage taken to be converted to MP damage. I suggest REALLY high INT for this skill, but it's not necessary. it also prevents statuses and negates Element X damage.
read it and weep, people. I just broke reality and there's nothing you can do about it. because you don't know Order's magic abilities so you can't make a class to combat it >_>
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Post by Black Seraphim Zero on Jun 20, 2007 17:57:36 GMT -5
Fine. Try this on for size.
Seraphim Lord Class
Instructors: Holy Imperial Seraphim of Darkness, Lord Atticus Genesis Thanatos Zero and his brother, Holy Imperial Seraphim of Light, Lord Sonorus Revelatio Eros Infinity
Armour: Light Seraphim Form/ Dark Seraphim Form
Level 80
Gold: 40000
Melee: 50 Magic: 50 Ranged: 50
All elements 40%
Appearance: Zero/Infinity's armour from my story. With your own face.
Anim: Fly up, then smash down on the enemy for 500% of your weapon's base & random. Then, a quick four hits with 200% of your base and random.
Level One: Seraphim's Grace [50 MP]
Strike the enemy with your six wings to heal some damage, too!
Six wings descend on the enemy in a hexangular fashion, dealing up to 300 magic damage. You recover by the amount of damage dealt. Element: Your weapon's. BTH: 100%
Level Two: Seraphim's Fury [100 MP]
Feel the power of an angry Seraphim- ten elemental orbs magically appear at your fingertips.
You choose an element from a list, and then ten elemental-coloured orbs appear from your hand. Each orb leaves a white trail as they slam into the enemy for 70-230 damage each. The bad thing is, you recieve no BTH.
Level Three: Divine Judgment [400 MP] Multiply the power of your next attack by four!
Zero/Infinity comes down and a blue aura surrounds you.
Level Four: Summon Kelveros [150 MP]
Summon the warrior Kelveros to fight with you!
Anim: Kelveros appears. Attack one: Fire/Ice/Thunder bullet, 60-100 damage. Attack two: He takes out a green sword and slashes enemy three times, 90-150 damage each.
Level 5: Shock Impact [200 MP]
Use one of Zero's personal spells to send the enemy flying!
You fly up, and smash the ground with your fist. A golden aura with sparks crackling on it will surround the fist, then grow and grow 'till the whole screen is covered by a whiteness. Then, all goes back to normal and the monster is covered with sparks, taking up to 1000 magic energy damage. 999% BTH.
Level 6: Dimensional Defense [100 MP]
Knock every attack you recieve into another dimension!
Every time you're attacked in the next 10 turns, a rip will appear in the direction the enemy's attacking from and send it into the next dimension.
Level 7: Dark Storm Vortex [200 MP]
Create a huge vortex to swallow your enemies!
Summon a huge black hole for 20 hits of magic Darkness, each hit able to deal up to 500 damage. 999% of BTH. IMPOSSIBLE to do negative damage. If it causes death (which it most likely will) enemy is swallowed into the hole on the death hit.
Level 8: Infinity's/Zero's Blessing [500 MP]
Summon the Lord Seraphim of Light/Lord Seraphim of Darkness, Infinity/Zero, to do 100 hits of powerful Light/Darkness and Energy/Fire damage.
Infinity/Zero comes down, takes out his rapier/sword, and slashes the enemy 25 times, melee Light/Darkness, 20-60 damage each. Then, he calls bolts of lightning/streams of Meteors from the sky to attack for 50 hits of magic Energy/Fire, 20-60 damage each. The next 24 hits are Infinity/Zero spinning his CoriosCircle info the enemy (for 10 hits of ranged Light/Darkness), and flying up with his rapier/sword and slashing the enemy into oblivion (for 14 hits of Energy/Fire). The last hit is Shock Impact. This attack CANNOT do Negative damage. All hits will be 999% BTH.
Level 9: Final Smash [500 MP]
Use all your strength to attck with 50 devastating hits of your element!
Fire: Summons Meteors and fireballs, each hit is 10-500 damage Fire. 50 hits, 999% BTH.
Water: Rainstorm, tidal waves.
Wind: Tornado, huge hurricane.
Ice: Icicles, huge Glacier.
Earth: Mudslide, boulders.
Energy: Lightning bolts, Krenos (lol).
Light: Supernova, Lightbringer
Darkness: Exodus Titan, Soul Banisher.
Level 10: Final Form [Passive Skill]
(No Description)
You take the form of Celestius (12 wings, golen version of Reign Plate, black trimming, white ribbons flowing from the shoulder plates and the thigh armour, a black S engraved on the breastplate. Your face glows golden.
Attacks:
Endymion Blade: Your weapon
No, I'm STILL not done.
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