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Post by Xenos Infinity on Jun 22, 2007 14:29:07 GMT -5
>_>
ok, THAT is broken. *casts Refleja, Proteja and Hastaja to defend himself from it* woo for uber magick skillz. *summons Escape for Chocobo Dash and flees*
*working on Order Knight for tomorrow so I have a reasonably balanced opponent*
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Post by Black Seraphim Zero on Jun 22, 2007 20:52:36 GMT -5
Die Order Knight! lolz...
*casts Seraphim's Fury of Thunder so that Lord of Chaos is paralyzed*
*Shock Impacts Lord of Chaos. 2000 dmg w/power of Divine Judgment*
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Post by Xenos Infinity on Jun 24, 2007 12:29:57 GMT -5
Did I forget to mention the secret skill? dang. *edits post with LEVEL 11 SKILL*
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Post by Black Seraphim Zero on Jul 3, 2007 10:58:37 GMT -5
*Final Form*
Die.
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Post by yogurtfresh on Jul 3, 2007 12:25:08 GMT -5
tsk, and i thought you two were conventinal.
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Post by Black Seraphim Zero on Jul 3, 2007 14:21:36 GMT -5
Conventional?
Did you fail your English CGSE?
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Post by yogurtfresh on Jul 3, 2007 14:49:36 GMT -5
nay, i rewrote the language. i past with flying fabric. hehe haha. they're coming to take me away haha.
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Post by Xenos Infinity on Jul 10, 2007 13:16:34 GMT -5
aaaaaalrighty... that sucks for me...
Summoner Class
instructor: Zarei, High Summoner of Chaos (you'll be meeting him later)
Armour: Summoner's Robes
Level 80
Gold: 50000
Melee: 50 Magic: 60 Ranged: 30
fire: 75% ice: 75% wind: 75% water: 75% earth: 75% energy: 75% light: 70% darkness: 70% Appearance: the character wears a very small pointy hat and a long, green coat. they also wear faintly amusing trousers which look like someone's blown balloons up round their knees. your weapon is replaced by a long staff, which is covered in moss and has a bar across the top. pieces of plant matter hang from it (don't worry, it works normally). description: the clothing of summoners! this equipment needs to be hard-wearing, as monsters can be agressive if summoned incorrectly.
attack: the character spins the staff, then throws it in the manner of Spin Tactics. four hits, 100% base and random with the weapon's b2h.
Level One: Summon giant chicken! [50 MP] description: call forth the giant chicken! this little... ah, big... guy is rather eager to help you. effect: summons the Giant Chicken guest. FF players can guess its appearance. guest: giant chicken hits: 4 damage per hit: 10-10 type: melee element: earth b2h: 100%
Level Two: Summon Queen Frostl! [150 MP] description: FREEZE! this icy-hearted monarch is happy to help you in battle, after her husband tried to conquer battleon... guest: Frost Queen damage: 1-20 hits: 3 element: Ice type: ranged b2h: 20% special: if all three hits land, the enemy is frozen regardless of damage dealt and resistances.
Level Three: Summon Fire Orbs![200 MP] description: Have I seen these before somewhere? The spells upon these orbs oblige them to aid you whenever you call. guest: Fire Orbs damage: 5-20 hits: 4 type: melee element: Fire b2h: 50%, hit 4 gets 0% special: if hit 4 lands, the enemy will recieve double damage from Ice attacks and quadruple damage from Freezing attacks for the next ten turns, unless frozen or hit with Wind. they recieve a reasonable bonus of an extra hit of fire damage to you after any melee hits they land in this time.
Level Four: Summon Sea-Serpent [300 MP]
description: this monster will not remain after its attack, but what a powerful attack it is... drench your target! damage: 100-300 hits: 5 type: ranged b2h: 100% element: water Appearance: a MASSIVE serpent pops out of your portal and spews a tsunami at the enemy.
Level 5: Summon Lightning Elemental [500 MP]
description: this elemental will not remain after its attack, but what a powerful attack it is... shock your foes to death! damage: 150-400 hits: 1 type: magic b2h: 100% element: energy Appearance: a glowing blue old man shoots out of your portal and raises one hand, then lightning strikes them once.
Level 6: Summon Legendary Warrior [600 MP]
description: this elemental will not remain after its attack, but what a powerful attack it is... Call forth the power of the light! damage: 20-50 hits: 10 type: melee b2h: 100% element: light Appearance: A Legendary Warrior armed with a Therion's Spike appears and lays the smack down on your enemy.
Level 7: Summon Wind Elemental [700 MP]
description: this Elemental will not remain after its attack, but what a powerful attack it is... Ready to be blown away? damage: 5-10 hits: 100 (but it's so fast you can't hear the transition between hits) type: magic b2h: 999% element: wind Appearance: A grey-armored figure teleports onto the screen and raises his arms. a MASSIVE tornado forms around the enemy, slowly, then procedes to quite literally blow them to death.
Level 8: Call forth the Silver Dragon [800 MP. it also requires 50 turns to charge, which carry between battles and are saved on logout.]
description: the ultimate Dragon, capable of anhilating targets with the greatest of ease... under your control! damage: 100-800 hits: 1 type: ranged b2h: 500% element: fire (element seeking on monsters with less than 40% to fire) Appearance: a FREAKING HYOOJ dragon head sticks out of your portal, then breathes a beam of energy onto the enemy.
Level 9: Summon Rush [850 MP, plus a 75-turn charge which works like CFTSD]
description: randomly summon monsters from your collection. the same one can appear more than once. good luck! damage: see below hits: 5*(random) type: see below b2h: see below element: see below Appearance: 5 beings you can summon appear, then attack normally and leave. effect: this can summon ANYTHING you can get with normal abilities. here are the percentage chances. Giant Chicken: 20% Queen Frost: 20% Fire Orbs: 15% Sea Serpent: 10% Lightning Elemental: 10% Legendary Warrior: 17% Wind Elemental: 5% Silver Dragon: 3%
notes: it's here for a reason. you could summon 5 Giant Chickens in a row for MASSIVE MP costs, or you could get the 5 higher-level ones for much less MP than normal. it's roulette, but with your monsters as prizes.
Level 10: Chaos and Order [900MP, 100-turn charge]
description: Two of the strongest beings in the universe respond to your cries! however, their power may be too great for some... damage: 1000-5000 hits: 10 (yup. 10K-50K damage. read on...) type: magic b2h: 999% element: light, darkness, light, darkness, light, darkness, darkness, light, light, darkness. Appearance: Chaos and Order warp in. Chaos performs Dark Prominence (you'll meet that later too) and Order casts Solar Flare. special: you take 1000 damage when you summon them. it's Element X and it cannot miss. Should you survive (I wouldn't) they will perform the attack next turn... after the monster attacks you! in other words, it's not a last resort.
bleah. still working on Order Knight.
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Egg-san
Apprentice
Hell-o
Posts: 149
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Post by Egg-san on Sept 16, 2007 9:27:39 GMT -5
woo... summoner class i always wanted to be a summoner well in games that is LOL
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Post by Faye on Sept 17, 2007 0:10:56 GMT -5
That's highly rigged unless all the summons requires 200 CHA. Otherwise +13 damage bonus won't do a scratch compared to those pets.
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Post by Xenos Infinity on Sept 17, 2007 12:24:12 GMT -5
of course it's rigged. have you looked at the stupidly high MP costs? I can't cast anything above level 8!
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Post by scgr on Sept 23, 2007 12:24:50 GMT -5
hmm.. i would survive the last one too.. it would be a nice class. tought the last 3 classes is WAAAAAAYYY to overpowered
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Post by yogurtfresh on Sept 23, 2007 17:17:02 GMT -5
i cant do my pyronecro without overpowering. fiery undead, only can i dream.
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