~Infini~
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Post by ~Infini~ on Jun 17, 2008 1:45:14 GMT -5
aq.battleon.com/Build30/charview.asp?temp=1629443Lv 81 Guardian I need advice on: -Farming Locations for ME because I'm Frail. -Advice and Comments on my Final Build (150 Str 200 Dex 200 Int 100 End) -Advantages And Disadvantages of Hybrid- I can Attack on all ends of the Spectrum -I can use virtually any weapon No more "Ooh This Item looks COOL MG It's Melee Or MG it's Magic" Also Melee weeps with magic Specials and such. -Disadvantages- -I Die WAAAAY To quickly in Berserker -It's a hassle trying to find A weapon for each type. -When this happens -Dramatization- A monster with 99 range and melee def and absorbs All elements but Water and your Only water Weapon is the Seaslayer >_</End dramatization
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Post by xelemental on Jun 17, 2008 8:22:37 GMT -5
1) Not brothered to click on the link.
Zerker is likely to be fixed, due it working with ranged weapons is a bug.
Also, for hybrids: Keep your spells magic only. Then you can use your weapons for melee-ranged inventory.
If they remove that Zerker thing that is like Twilly now: Focus on melee weapons. Asguardian+IT+Top-notch Melee weapon+Orb still does more than average damage of an uber spell without boosting(forget that now, though, since they boosted spell damage).
If they don't: Focus on ranged. Maybe place 50 into LUK for more going first. Or 200 into LUK so you can always go first and blast them with your low-HP ranged bow. Something like that. Have your defensive gears with IT, and ranged bow set. Use Orbs.
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~Infini~
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Post by ~Infini~ on Jun 17, 2008 14:43:16 GMT -5
Your talking about the Z-token elemental orbs right? do any get priority over others? I only have like 300 tokens.
-Also Im assumeing Ironthorn takes Prioity over anything and needs to be bought ASAP Right?
-And any Melee wep's for lv 81 you know are good?
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Post by xelemental on Jun 17, 2008 15:10:24 GMT -5
Correct about IT. Also, it is better to choose either Ranged or Melee.Well, with ranged, you can always use non-100% special weapons afterwards while still recieving the BTH bonus. Light and Wind orb do. Light one cost money, was some epic quest. Their real importance resides in Zerker tricksters.
I dunno....Golden Axe?
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~Infini~
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Post by ~Infini~ on Jun 17, 2008 15:17:53 GMT -5
Thanks for all yor help Xelemental. I think I might focus on my Dex now.
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~Infini~
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Still Posting Occasionally...
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Post by ~Infini~ on Jun 18, 2008 22:46:07 GMT -5
I need help again! sorry! but what ranged weps should I get? im lv 81 almost 82
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Post by xelemental on Jun 19, 2008 7:09:27 GMT -5
Just look at the general list. Alot of ranged weapons you need aren't even avilable at your level.
Another reason I prefer CHA over DEX is that each Nerfkitten nerf equals about 110 DEX. That means, for 190 CHA you get effectively 440 DEX in 8 turns on average.
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~Infini~
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Still Posting Occasionally...
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Post by ~Infini~ on Jun 19, 2008 15:35:25 GMT -5
I'm Messing around with AQstats Calculator And realize If I drop my Dex my Block rate and BTH will plummet So what I was thinking is 150Dex 200Int 190 Cha 110 End That will leave me with.
Max HP: 1071 Max MP: 1530 @ lv 81
Melee BTH: +9% Magic BTH: +22% Ranged BTH: +19%
Melee Damage: +0 Magic Damage: +25 Ranged Damage: +9
Chance To Block: 15% Not Counting shield OR Nerfkitten Nerf's -Thats BEASTLY-
Pet Damage: +13 Pet BTH: +18%
I think it's Safe to say With what you Said about the Nerfkitten + actual hardcore Dex They will miss ALOT and I will hit Alot more than with 0 Dex. Also take into account the turns when nerfkitten buffs itself If I had 0 Dex that would be Bad. -----------------------------------------------------------------------------------
Although compared to What I have now, 80 Str 115 Dex 110 Int 50 End 0 Cha 25 Luck
I get Max HP: 765 Max MP: 1071 @ lv 81
Melee BTH: +13% Magic BTH: +15% Ranged BTH: +16%
Melee Damage: +10 Magic Damage: +14 Ranged Damage: +12
Chance To Block: 13%
Pet Damage: +0 Pet BTH: +5%
Abit more Versatile So I'll Continue what I'm doing.
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Post by xelemental on Jun 22, 2008 17:58:45 GMT -5
DEX is kinda pointless, now. DEX gives same BTH bonus to INT/STR they give to themselves. Only real help is with ranged and blocking. And as for DEX VS END, END>DEX. Compare 200 DEX to 200 END. Measly 20% blocking VS 100% more HP. Which will win I wonder? 190 CHA with Nerfkitten can give much more "bonus" than 200 DEX. Over twice that ammount, and at same time, you have access to good damage from BM guests and pets. Of course, you lose some blocking, but that isn't really so important.
I say - DEX if you're doing Mr. neverdie/fast battles(I assume you know how chance to hit is calculated. Well, take 200 DEX, 200 END + rest points in LUK and look at the result). CHA is more effective in battles that last longer or have lower blocking. Though, uber-high buffing DEF + high DEX can give you some good defense as well, that will take long too(doesn't work against high BTH opponents).
Also, another piece of advice: Don't build up dreams. Keep it reasonable, at the level you still have point in playing. 100 is a good one to build on.
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~Infini~
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Post by ~Infini~ on Jun 23, 2008 0:08:14 GMT -5
Alright so at level 90 Im gonna have.
80 Str 0 Dex 115 Int 100 Cha 25 Luck 80 End
AT LEAST Ballyhoo helps alot with stat training. My next Int is over 10k. o,0 Also Isn't the good Nerfkitten lv 90? And one last thing Thanks for being one of the most helpful people here.
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