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Post by yogurtfresh on Aug 18, 2006 7:43:44 GMT -5
yes but as every trace useer knows when you get a target, stick to it while you can see it, the turn triskelion then move snipingpositions.
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Post by Xenos Infinity on Aug 18, 2006 7:45:24 GMT -5
I think you forgot to put ShadowFreezing in the guide.
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Post by yogurtfresh on Aug 18, 2006 10:22:34 GMT -5
shadow freezing? its probably the part where you fire at the ground infont of the enemy.
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Post by Xenos Infinity on Aug 19, 2006 11:10:26 GMT -5
yup. undodgeable, unless you're weavel, see it coming and split. then move the top half before getting hit, and unmorph. pretend nothing happened.
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Post by yogurtfresh on Aug 21, 2006 7:05:10 GMT -5
yes. but thats all you need to know in that guide about weapons.
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Denarrow
Scribe
Yes,that is my puppy.She died.
Posts: 196
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Post by Denarrow on Aug 28, 2006 18:35:06 GMT -5
I got some advice,even though I pretty much suck!Ok,Weavel`s turret is more then useful.Its essential!Ok,when going up on a jump pad,turn into ball form.Your turret will either bounce up and down,or just stick to the ground(Not tested)making it nearly impossible for people to get to you!They will get weakened.Giving you a kill!hazah!
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Post by Xenos Infinity on Aug 29, 2006 7:19:17 GMT -5
^better use for halfturret: play Defender at VDO. team play on, one bot on your team, 2 on the other. go on the upper level, stand on one of the health spawn platforms, go right on the edge (don't fall off, it hurts) and go alt. the turret will shoot anyone who tries to get into the ring except your teammate.
oh yeah, don't turn Friendly Fire on.
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Post by yogurtfresh on Aug 29, 2006 7:48:38 GMT -5
well thanks for the advice about those, mine are just essentile tips on how to use weaps and alt forms but thanks for the adeptations, its a pity that the turret runs out of energy.
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Post by Xenos Infinity on Aug 29, 2006 8:01:47 GMT -5
the turret doesn't run out of health with what I said. you're on a platform where health spawns, remember? you can get the health from your platform then use your attack to jump onto the main area, run round and get the other one.
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Post by yogurtfresh on Aug 29, 2006 8:19:49 GMT -5
energy not health, when it runs out of energy it goes slower so people can get in and a well experienced player can destroy it, health doesnt sppawn that quickly.
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Post by Xenos Infinity on Aug 30, 2006 5:06:53 GMT -5
energy? mine doesn't have energy.
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Post by yogurtfresh on Aug 30, 2006 5:12:54 GMT -5
when your a half turret the turret the turet fires bullets slower after a long amount of time.
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Post by Xenos Infinity on Sept 19, 2006 11:48:35 GMT -5
that's odd, I never noticed it. I only use Weavel for Glitches anyway.
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Post by yogurtfresh on Sept 20, 2006 14:10:41 GMT -5
cewl. but i hardly use weavel.
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Post by =Tails105= on Oct 16, 2006 19:33:21 GMT -5
Yah, Weavel is fun with glitches. I only use glitches when there's only 2 or less people. I like to use Samus mostly because of the Morph Ball and the Homing Missile launcher. I'm not really good at using the Imperialist. Even with the tips you gave me, I'm still bad with it because I'm not a good sniper. I like to use Sylux to play around with the enemies if they're easy since he's not one of the best hunters in the game. What are your guys' rankings? I'm a 3-star. It's like impossible to reach 4-stars.
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