Post by 1995Bassil13 on Apr 9, 2006 11:34:35 GMT -5
Hey, all of you know that I love to make items on the suggestions board in AQ. Well, until my computer freaked out. Now I can't do it anymore. Well, here is how to make a great item, with the right format.
First off my favorite . . .
Armor
I find that making a themed armor is a good way to go like, angel, dog, or Christmas; something along those lines.
Here is the proper template:
Main Features
Name:
Price:
Sellback:
Level:
Location:
Appearance:
Description:
Defense
Melee:
Magic:
Ranged:
Elemental Resistance
Fire:
Water:
Wind:
Ice:
Earth:
Energy:
Light:
Darkness:
Special
Rate:
Length:
Appearance:
Also include any other specials such as the "Big Red Button" armor's where you can just trigger them.
Shields
For a shield you do not need much. Just a good description and appearance. Here is the template.
Main features
Name:
Price:
Sellback:
Level:
Location:
Appearance:
Description:
Defense
Melee:
Magic:
Ranged:
Resistance
Fire:
Water:
Wind:
Ice:
Earth:
Energy:
Light:
Darkness:
Special
Rate:
Length:
Appearance:
There are also other specials such as the trigger in the Dragon Slayer's shield. You should also list them here.
Weapons
Here is the the template.
Main features
Name:
Level:
Price:
Sellback:
Element:
Location:
Description:
Damage
Base damage:
Random damage:
Bonus to hit:
Special
Special type:
Special damage:
Special hits:
Special appearance:
Spells
Spells are a bit more sophisticated. Most of them should have a purpose like
Avalanche, which uses attacks from each element ; Summon Squirrel summons a guest; Dark Lightning which has two mixed random attacks. Here is the template.
Main features
Name:
Level:
Location:
Element:
Price:
Sellback:
Appearance:
Description:
Damage
Base damage:
Random damage:
Bonus to hit:
Number of hits:
So, that is the end of my guide. I am currently working on the template for pets. I hope this helps!
~1995bassil13~
First off my favorite . . .
Armor
I find that making a themed armor is a good way to go like, angel, dog, or Christmas; something along those lines.
Here is the proper template:
Main Features
Name:
Price:
Sellback:
Level:
Location:
Appearance:
Description:
Defense
Melee:
Magic:
Ranged:
Elemental Resistance
Fire:
Water:
Wind:
Ice:
Earth:
Energy:
Light:
Darkness:
Special
Rate:
Length:
Appearance:
Also include any other specials such as the "Big Red Button" armor's where you can just trigger them.
Shields
For a shield you do not need much. Just a good description and appearance. Here is the template.
Main features
Name:
Price:
Sellback:
Level:
Location:
Appearance:
Description:
Defense
Melee:
Magic:
Ranged:
Resistance
Fire:
Water:
Wind:
Ice:
Earth:
Energy:
Light:
Darkness:
Special
Rate:
Length:
Appearance:
There are also other specials such as the trigger in the Dragon Slayer's shield. You should also list them here.
Weapons
Here is the the template.
Main features
Name:
Level:
Price:
Sellback:
Element:
Location:
Description:
Damage
Base damage:
Random damage:
Bonus to hit:
Special
Special type:
Special damage:
Special hits:
Special appearance:
Spells
Spells are a bit more sophisticated. Most of them should have a purpose like
Avalanche, which uses attacks from each element ; Summon Squirrel summons a guest; Dark Lightning which has two mixed random attacks. Here is the template.
Main features
Name:
Level:
Location:
Element:
Price:
Sellback:
Appearance:
Description:
Damage
Base damage:
Random damage:
Bonus to hit:
Number of hits:
So, that is the end of my guide. I am currently working on the template for pets. I hope this helps!
~1995bassil13~