Post by ripperman5 on Jan 1, 2008 13:10:41 GMT -5
ORIGINAL: Galanoth
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Ebil Toys:
They attack every round , but they extract a price in blood, you get the normal check to determine if the pet attacks but if you pass it they don't attack you. The only circumstance they won't attack under is if you turn them off, or if you fail the Charisma check and the blood price would kill you. The Guardian attack also increases the damage a little bit (20%) (as well as reducing monster defences).
Bunny Jammies:
For adventures they reduce a monsters BtH by (your Charisma - the monsters Charisma)/15. The monster is too busy laughing at you to attack properly. For guardians it also reduces the monsters defences by the same amount (its too busy laughing to defend itself properly). And given that the Bunny Jammies have a pretty strong attack to start with , that ain't no laughing matter.
The Major Award:
Has a chance to paralyze if all 3 hits connect. The chance is larger for Guardians.
The Hubcap Shield:
Reduces damage by 20% if you're fighting metal monsters (like Robots). It also adapts to ice and fire attacks (and will chill the enemy for a little bit of ice damage while its attuned to fire, and burn them for a little bit of fire damage while its attuned to cold, the damage is based on the damage the monster did).
Bar of Soap:
You can click on the bar of soap, it will use a turn but its got a decent chance to give your enemy soap poisoning reducing the enemies BtH for as long as you have the Soap equipped.
Flagpoles: Ice element weapon. The special does impressive damage. And also has a chance to paralyze the enemy. If you miss both hit of the special, it might paralyze the enemy for 0 turns or 1 turns or it might make the enemy really made, resulting in the enemy smacking you down hard (monsters don't like being confused by Twig). If you hit with 1 hit it might paralyze the enemy for 0 turns, 1 turn or 2 turns. If you hit with both hits might paralyze the enemy for 1 turn, 2 turns or 3 turns.
The guardian bonus is a 10% chance for the special to do double damage when it occcurs.
Get them now!
Ebil Toys:
They attack every round , but they extract a price in blood, you get the normal check to determine if the pet attacks but if you pass it they don't attack you. The only circumstance they won't attack under is if you turn them off, or if you fail the Charisma check and the blood price would kill you. The Guardian attack also increases the damage a little bit (20%) (as well as reducing monster defences).
Bunny Jammies:
For adventures they reduce a monsters BtH by (your Charisma - the monsters Charisma)/15. The monster is too busy laughing at you to attack properly. For guardians it also reduces the monsters defences by the same amount (its too busy laughing to defend itself properly). And given that the Bunny Jammies have a pretty strong attack to start with , that ain't no laughing matter.
The Major Award:
Has a chance to paralyze if all 3 hits connect. The chance is larger for Guardians.
The Hubcap Shield:
Reduces damage by 20% if you're fighting metal monsters (like Robots). It also adapts to ice and fire attacks (and will chill the enemy for a little bit of ice damage while its attuned to fire, and burn them for a little bit of fire damage while its attuned to cold, the damage is based on the damage the monster did).
Bar of Soap:
You can click on the bar of soap, it will use a turn but its got a decent chance to give your enemy soap poisoning reducing the enemies BtH for as long as you have the Soap equipped.
Flagpoles: Ice element weapon. The special does impressive damage. And also has a chance to paralyze the enemy. If you miss both hit of the special, it might paralyze the enemy for 0 turns or 1 turns or it might make the enemy really made, resulting in the enemy smacking you down hard (monsters don't like being confused by Twig). If you hit with 1 hit it might paralyze the enemy for 0 turns, 1 turn or 2 turns. If you hit with both hits might paralyze the enemy for 1 turn, 2 turns or 3 turns.
The guardian bonus is a 10% chance for the special to do double damage when it occcurs.