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Post by Ithious on Aug 29, 2007 12:04:14 GMT -5
Description: A shield that increases the close combat damage you hand out to your enemies by 50% at the cost of some of your accuracy! Melee and Ranged close combat damage is doubled instead! Berserkers use this well!
Actual Effect: Normal Player attacks (not Spells or Specials) deal 150% Base and Random damage, but have -10% B2H. If you're in Berserker Hides the penalty is reduced by 1% per level of Berserker you have.
If the attack is Melee or Ranged, it gains an additional 133.(3)% Base and Random (for a total of 200%).
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Post by Drago Goldenwing on Aug 29, 2007 15:00:20 GMT -5
That is NOT doubled damage. That's the ability to cause up to double the damage, but that is NOT doubled damage.
Doubled damage implies a flat multiplier. That it takes the damage you would have done and multiplies by 2.
Allowing someone to do 200% extra damage does NOT mean that their damage is being doubled, itt means they can do double the damage.
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Post by Ithious on Aug 29, 2007 15:08:20 GMT -5
I believe that to be my point here.
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Post by Drago Goldenwing on Aug 29, 2007 21:38:40 GMT -5
I wasn't arguing that it wasn't, I was being annoyed at the staff for playing games with semantics to make something sound more powerful than it is.
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Post by xelemental on Aug 30, 2007 3:28:57 GMT -5
So, in short, Ironthorn violitates the law. Instead of doubling the stat bonuses, it doubles only weapon's damage. Which sucks.However, DM doesn't double stat bonuses either.And it's still unfair, because DM multiplies by 2.5.
The more powerful are your stats, or the weaker is your weapon, the bigger the impact is. For example, while with Ragebreaker the impact varies on armor, but is 1.11% with 100/100/100 attacks, in most cases weapon's random is nerfed, and stat is not, which means with 9-29 weapon the difference with a hit of 100/80/100 is 1.47%.
So, in short, Ironthorn,altough depending on armor, usually only gives about 0.5 additional damage to melee attacks per point THAT HITS. There are expections, though.Drakel Disguise has 300/300/100 attack and Asgardian Plate at level 90 has 450/450/100 attack.Asgardian Plate would be converted into 900/900/100, whereby Reign at level 90 would be converted into 900/700/400.Asgardian seems to be short by about 30-20 random damage, depending on weapon and stats while still maintaining excellent defenses(In fact, average hit with 8-30 Melee weapon in Asgardian and Ironthorn would be 354.5 with 200 STR(with elemental orb 422.9), nothing to sneeze at - outdamages uberspells by large margin while fine armor for anything short of Light and Darkness enemies, and if you encounter one,you know what to do, right?).
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Post by Xenos Infinity on Aug 30, 2007 3:58:29 GMT -5
*waves Trade Description Act at AE*
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Post by scgr on Aug 30, 2007 5:57:21 GMT -5
Its not very fair no, specally not for that price, they should sel it for half the price..
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Post by xelemental on Aug 30, 2007 8:38:47 GMT -5
Hey, did you look at the numbers I posted? Yeah, indeed "not fair".IT may violitate law, but this + Asgardian Plate is still as powerful as Tank Cannon.It can kill Megogg with 1 hit and Armegoggon with 2 hits, assuming you survive. With 60/72 resistances.Uberspells suck compared to that damage.the average damage boost on 4 hit armor that it lefts to be not given is still 50 points, though, which is fairly important.But losing 12.5 damage points is quite fine..... However, it should be changed.
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Post by Xenos Infinity on Aug 30, 2007 11:20:37 GMT -5
that's assuming you have the time, HP, gold and patience to get Asgardian Plate, which most people don't.
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Post by Faye on Aug 30, 2007 12:06:24 GMT -5
Hey, did you look at the numbers I posted? Yeah, indeed "not fair".IT may violitate law, but this + Asgardian Plate is still as powerful as Tank Cannon.It can kill Megogg with 1 hit and Armegoggon with 2 hits, assuming you survive. With 60/72 resistances.Uberspells suck compared to that damage.the average damage boost on 4 hit armor that it lefts to be not given is still 50 points, though, which is fairly important.But losing 12.5 damage points is quite fine..... However, it should be changed. Ahem! Uber spells sucks?!?!?! Ever tried getting 200 INT?
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Post by xelemental on Aug 30, 2007 12:52:24 GMT -5
I HAVE 200 INT. I can ditch up to 300 damage per turn pretty easly, and in most cases it stands beetween 200 and 300.Usual average is 225, multiplied by 0.1 makes it 247.75.That's average. And I never said uber spells suck, I said that uber spells suck compared to THAT damage. Easly put out 422.5 damage per turn.....and that's average.Without elemental orb, it still outdamages uberspells by large margin.That margin is about 170 damage. Yeah, they suck compared to it.Anything sucks compared to it.Not suck in general.
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Post by Ithious on Aug 30, 2007 13:07:39 GMT -5
you can deal 200-300 dmg while hiding behind uber defenses and elemental resistances. If you do DM + Uberspell you deal 2.5x that dmg.
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Post by xelemental on Aug 30, 2007 13:15:39 GMT -5
DM doesn't give your stat bonuses AND wastes a turn. So yeah, what you gain in defenses you lose in damage.
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Post by scgr on Aug 30, 2007 15:11:52 GMT -5
ehm, sorry for stupid question but... DM?
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Post by xelemental on Aug 30, 2007 15:22:07 GMT -5
Divine Magic, Wizard LV8 skill.
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